![]() ![]() Reveals a random Fire modifier crafting effect when Harvested Reforge the colour of a non-Red socket on an item, turning it Red Reforge the colour of a non-Blue socket on an item, turning it Blue Reforge the colour of a non-Green socket on an item, turning it Green Reforge the colour of two random sockets on an item, turning them Red and Blue Reforge the colour of two random sockets on an item, turning them Red and Green Reforge the colour of two random sockets on an item, turning them Blue and Green Reforge the colour of three random sockets on an item, turning them Red, Blue and Green Reforge the colour of a random socket on an item, turning it White Reveals a random Socket colour crafting effect when Harvested Physical modifiers are more common Augment a non-Influenced Magic or Rare item with a new Physical modifier with Lucky values Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Physical modifier Remove a random non-Physical modifier from a non-Influenced item and add a new Physical modifier Augment a non-Influenced Magic or Rare item with a new Physical modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Physical modifier. Reveals a random Physical modifier crafting effect when Harvested Caster modifiers are more common Augment a non-Influenced Magic or Rare item with a new Caster modifier with Lucky values Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Caster modifier Remove a random non-Caster modifier from a non-Influenced item and add a new Caster modifier Augment a non-Influenced Magic or Rare item with a new Caster modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Caster modifier. Reveals a random Caster modifier crafting effect when Harvested In this post, you will see the list of all crafting mods that you have a chance to get from slaying monsters of a particular plant type. We have described how Harvest league mechanics have been changed here. And it will stock recipes that you find during maps clearance. Now you can place Horticrafting Station in your hideout, that you can find in decorations. The real problem is elsewhere.In Ritual league with patch 3.13 in Path of Exile Harvest league mechanics returned renewed. But the nerf to Harvest may not even be the real problem here. But most of us aren't in the top 1%.Īs said, Harvest was a bit of a fix to this (it would have been more of a fix if it wasn't tradable). The crafting and itemization for the top 1% is actually pretty good. Which completely cuts off the majority of the player base from crafting. ![]() And because GGG doesn't want it to be "easy" to craft gear, they balance crafting towards having hundreds of Exalted Orbs. Because trade tends to not distribute wealth, but concentrate it in the hands of very few, which results in people having tens or hundreds of Exalted Orbs to spend on crafting in the first place. It works, but it just masks the underlying problem, which is that crafting, and more generally, also the loot, in this game are 99.9% trash.Īnd that in itself might not even be the real culprit here. Harvest was a good fix for it, but it is getting removed, and thinking of it, Harvest is actually more of a band-aid. The crafting system in this game is pretty bad, actually. This specific league was amazing for ssf tho, ritual was giving tabulas like candy, decently rolled rares, unique maps, currency and then best of all: harvest to let ssf get items they deserve :^) But they are not most, they are not even medium sized group. There are people that like it, and it is fine. While ppl in trade will be 100lvl doing 50maps per hour full clear, you will be about to get tabula rasa from the divination cards :^D if you want to do what you would normally be able to do without issue in trade league. I think everyone should try ssf for one league, just to realize how bad loot in this game is and you will end up limited to very few builds like totems, minions. When builds need something with high rarity or less probable rare rolls on rare items, that is no bueno. Even something as simple as low rarity unique can take you years to get as ssf. Even if you had the time, you would not have the time (i mean leagues are 3months long, not 3 years long, you could not get items as good as u get with 5minutes of trading per month in those 3 months as ssf. ![]()
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